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Parents Want More Transparency From Tech Companies

Report
Fingers typing of laptop keyboard
Children are spending more time on social media than ever before but tech platforms are not transparent about the hate and harassment taking place on their platforms or their actions to stop it. ADL conducted a survey of parents to assess their level of concern and what changes they would like to see in social media for their children.
May 31, 2022
Read more about Parents Want More Transparency From Tech Companies

Very Fine People

Report
Blue-tinted photo of a far right rally.
What Social Media Platforms Miss About White Supremacist Speech Author Libby Hemphill is an associate professor in the University of Michigan's School of Information and the Institute for Social Research. She studies politicians, non-profit organizations, and television fans to understand how people use social media to organize, discuss, and enact social change. She also develops automated mechanisms for moderating and classifying content in social media in order to reduce toxicity in…
January 04, 2022
Read more about Very Fine People

Top 10 Heartbreaking Moments of Hate in 2021, and How ADL Responded

Report
Capitol Insurrection
The year 2021 was marked by a series of heart-wrenching setbacks in the fight against hate around the world. From the Capitol insurrection on January 6 to brazen attacks on Jews, Asian Americans, and other marginalized groups in the streets of New York and Los Angeles, these events drew back the curtain on the prevalence of antisemitism and racism, fueled hatred in our communities and fostered division across society. Fortunately, they did not come without repercussions or a response…
December 20, 2021
Read more about Top 10 Heartbreaking Moments of Hate in 2021, and How ADL Responded

“Holocuento y otras mentiras”: El antisemitismo en español en Facebook

Report
Una de las muchas revelaciones condenatorias de la denunciante de Facebook Frances Haugen durante su testimonio en el Congreso el 5 de octubre fue que la plataforma dedica el 87% de sus investigaciones y recursos a combatir la desinformación en contenidos en inglés, cuando sólo el 9% de sus usuarios son angloparlantes. La falta de control de los contenidos de odio en idiomas distintos al inglés ha contribuido a alimentar conflictos mundiales tales como la guerra…
December 08, 2021
Read more about “Holocuento y otras mentiras”: El antisemitismo en español en Facebook

How Platforms Rate on Hate: Measuring Antisemitism and Adequacy of Enforcement Across Reddit and Twitter

Report
Rate of Hate
How much hate exists online, and how large is its reach? Is it possible to independently evaluate the claims tech companies make about the amount of hate on their platforms and how effectively they are addressing it? To answer these questions, ADL Center for Technology and Society (CTS) is building the Online Hate Index (OHI), a machine learning system that detects hate targeting marginalized groups on online platforms. This report presents the inaugural findings of the OHI’s…
December 01, 2021
Read more about How Platforms Rate on Hate: Measuring Antisemitism and Adequacy of Enforcement Across Reddit and Twitter

“Holostory and Other Lies”: Spanish-Language Antisemitism on Facebook

Report
Holostory
One of the many damning revelations from Facebook whistleblower Frances Haugen during her Congressional testimony on October 5 was that the platform devotes 87% of its research and resources on fighting misinformation to English-language content when only 9% of its users are English speakers. The lack of content moderation over hateful content in languages other than English has helped fuel global conflicts such as the civil war in Ethiopia. And it appears Facebook’s efforts in…
November 23, 2021
Read more about “Holostory and Other Lies”: Spanish-Language Antisemitism on Facebook

What’s Wrong with Transparency Reporting (and How to Fix It)

Report
What’s Wrong with Transparency Reporting (and How to Fix It)
By: Kiki Sorensen, Flickr, CC: https://creativecommons.org/licenses/by/2.0/ We know that social media platforms play a large role in spreading hate speech, racism, and misinformation. In Facebook’s case, blockbuster disclosures by whistleblower Frances Haugen, a former product manager on the company’s now-disbanded civic integrity team, revealed that the company buried internal research showing it was aware of the ways the platform creates societal harm. Transparency…
October 12, 2021
Read more about What’s Wrong with Transparency Reporting (and How to Fix It)

Hate is No Game: Harassment and Positive Social Experiences in Online Games 2021

Report
Hate is No Game
Ninety-seven million Americans play online multiplayer games. While virtually all players surveyed in ADL’s third annual report on experiences1 in online games appreciated the social connectivity of gaming, an alarmingly large majority continue to encounter a firehose of hate and harassment. ADL’s survey explores the social interactions, experiences, attitudes, and behaviors of online multiplayer gamers nationwide. This year’s survey again asked about the experiences of a…
September 13, 2021
Read more about Hate is No Game: Harassment and Positive Social Experiences in Online Games 2021

2021 Online Antisemitism Report Card

Report
Report Card
In recent years, American Jews have faced increased threats of violence and harassment both online and offline. According to ADL’s annual Audit of Antisemitic Incidents, 2019 and 2020 were, respectively, the highest and third-highest years on record for cases of harassment, vandalism, and assault against Jews in the United States since tracking began in 1979. The recent conflict between Israel and Hamas, after which there was an increase in antisemitic incidents reported domestically,…
July 29, 2021
Read more about 2021 Online Antisemitism Report Card

Tracking Anti-Transgender Rhetoric Online, Offline, and In Our Legislative Chambers

Report
Full ReportOur online and offline lives have fluid boundaries. What happens online doesn’t stay there. Today, those spouting hateful anti-transgender rhetoric online are creating an ecosystem where shared ideas, themes, and language echoes. This hateful rhetoric goes from fringe to mainstream— and boomerangs between online and offline speech — in part because of social media’s immense power, amplification of “engaging” content, and sophisticated…
July 13, 2021
Read more about Tracking Anti-Transgender Rhetoric Online, Offline, and In Our Legislative Chambers

Politics, Gaming Culture, and Content Moderation on Twitch

Report
Twitch
Both politicians and video game streamers are not strangers to being targeted by online hate and harassment. Concerned about the risk that an outpouring of public hate could result when these two groups appear together online, ADL’s Center for Technology and Society (CTS) reviewed four high-profile livestreaming events occurring between October 2020 and February 2021 on the social media platform Twitch. The goal was to determine why or why not these events had devolved into hotbeds of…
April 15, 2021
Read more about Politics, Gaming Culture, and Content Moderation on Twitch

Online Hate and Harassment: The American Experience 2021

Report
OHH
How safe are social media platforms now? Throughout 2020 and early 2021, major technology companies announced that they were taking unprecedented action against the hate speech, harassment, misinformation and conspiracy theories that had long flourished on their platforms. According to the latest results from ADL’s annual survey of hate and harassment on social media, despite the seeming blitz of self-regulation from technology companies, the level of online hate and harassment…
March 22, 2021
Read more about Online Hate and Harassment: The American Experience 2021

Online Holocaust Denial Report Card: An Investigation of Online Platforms' Policies and Enforcement

Report
report card
ADL Center for Technology and Society has published an updated Holocaust denial report card as of April 2023. Click HERE to view the new data. The Holocaust, the systematic murder of approximately six million Jews and several million others by the Nazis, is one of history's most painstakingly examined and well-documented genocides. Nevertheless, in the decades since World War II, a small group of antisemites has repeatedly attempted to cast doubt on the facts of the Holocaust…
January 26, 2021
Read more about Online Holocaust Denial Report Card: An Investigation of Online Platforms' Policies and Enforcement

Disruption and Harms in Online Gaming Framework

Report
Framework
Introduction To synthesize our understanding of behavioural issues in gaming today, the Disruption and Harm in Gaming Framework arose through an unprecedented and global collaboration among the gaming industry, with support from leading researchers and civil society organizations. The result is a comprehensive framework detailing what we know about such conduct, including root causes and is the first in a series of resources that operationalise this knowledge. While it is clear that…
December 14, 2020
Read more about Disruption and Harms in Online Gaming Framework

Disruption and Harms in Online Gaming Resource: Creating and Maintaining Community Guidelines

Report
Read the PDF ResourceGames and platforms need community guidelines to outline intent and the expected code of conduct. They lay down the foundation to build the social systems and player dynamics of your product. They inform reporting categories, community management, and player support practices. Strong community guidelines are an important step towards setting your community’s tone by influencing healthy behavior norms. What are good community guidelines? Use the language of…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Creating and Maintaining Community Guidelines

Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Report
Read the Planning Resource   Read the Building Resource   Penalty-and-reporting (P&R) systems are complex and require careful planning in their design, implementation, launch, and support as a live service. Knowing what to look out for ensures there are no surprises and helps a studio make informed decisions on introducing a new P&R system for existing titles. Unlike many aspects of making games, P&R systems require a higher degree of due diligence. Failure to…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Report
Read the PDF ResourceA key aspect of addressing disruptive behavior is understanding your game’s behavior landscape, a profile that helps define its areas of interaction and influence. By mapping out these areas, we developers can see how the choices we make, and the broader gaming context, influence our game as a social space. Every game’s experience will create a different behavior landscape. Identifying what is important to you and your game will allow you to operationalize…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

Report
free to play?
Video games have been popular in the United States for at least three decades, but the lockdowns and quarantines brought on by the COVID-19 pandemic kicked their growth as vital social spaces into overdrive.1 [i] Over 200 million people, 64 percent of American adults, regularly play video games- which include both online and offline games.[ii] A $159 billion industry, annual revenue from video games increased 9.3 percent this year, whereas revenue reported by traditional media such as movies…
November 17, 2020
Read more about Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

Computational Propaganda and the 2020 U.S. Presidential Election: Antisemitic and Anti-Black Content on Facebook and Telegram

Report
Computational Propaganda
By Mark Kumleben and Samuel Woolley  Propaganda Research Team Center for Media Engagement University of Texas at Austin Maggie Engler Global Disinformation Index Much of online speech today occurs on social media platforms like Facebook where a few companies have attained an outsized influence on what is permitted discussion on the internet. The rules and enforcement of the rules around speech on social platforms have far-reaching societal implications -- they can determine…
October 20, 2020
Read more about Computational Propaganda and the 2020 U.S. Presidential Election: Antisemitic and Anti-Black Content on Facebook and Telegram

Online Hate Index Report: The Digital Experience of Jewish Lawmakers

Report
online hate index
In late 2018, Pew Research Center reported that social media sites had surpassed print newspapers as a news source for Americans, when one in five U.S. adults reported that they often got the news via social media.i By the following year, that figure had increased to 28% and the trend is only risingii. Combine that with a deeply divided polity headed into a bitterly divisive 2020 U.S. presidential election season and it becomes crucial to understand the information that Americans are exposed…
September 25, 2020
Read more about Online Hate Index Report: The Digital Experience of Jewish Lawmakers

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